Pickleball 5-Point Dash
Slide your paddle to rally the ball back and forth in a quick five-point pickleball match against a computer opponent.
How to play
- Tap the screen or press the Spacebar to serve the ball.
- Drag your paddle across the bottom of the court to intercept the incoming ball.
- Hit the ball past the computer opponent at the top of the court to score.
- Reach a total of five points before your rival does to win the match.
Controls
- Touch
- Drag anywhere on the screen to move your paddle and tap to serve.
- Keyboard
- Use the arrow keys to move your paddle and press Space or Enter to serve.
- Mouse
- Click and drag to move your paddle and click the screen to serve.
More about this game
Pickleball 5-Point Dash is a top-down sports game where you rally against a computer opponent. The goal is to be the first to score five points. You control the bottom paddle, moving it to intercept the ball and hit it past your rival. The ball speeds up during long rallies, starting at a serve speed of 760 and reaching a maximum speed of 1320. The match ends immediately when either you or the opponent reaches the five-point threshold.
Tips
- Hit the ball with the outer edges of your 250-pixel-wide paddle to add spin and sharply angle your return shots away from the center.
- The computer opponent's paddle movement speed changes based on the current score, so be prepared for faster, more aggressive returns when they are trailing behind.
- The ball speed increases with every hit but caps at a maximum of 1320, so prepare your reflexes for intense, high-speed rallies as the volley continues.
Questions
How do I win the game?
You need to score five points before the computer opponent does. The first player to reach the five-point threshold wins the match and triggers the victory screen.
Can I add spin to the ball?
Yes, hitting the ball off-center on your paddle adds spin and changes the angle of your return. The further from the center you hit, the sharper the angle.
Does the opponent get harder to beat?
Yes, the computer's movement speed adjusts based on the score. It moves faster to intercept the ball when it has fewer points, making it tougher to score.