About this game

Don't Look Back

By @AnthonyStark

  • Runner
  • Horror

Run through a dark corridor while jumping over floor wreckage and ducking under hanging hooks to survive as long as possible.

How to play

  1. Watch the right side of the screen for incoming floor spikes and hanging hooks.
  2. Jump over the floor wreckage before it hits your character's legs.
  3. Duck under the hanging hooks to avoid hitting your head.
  4. Keep your focus steady when the random jumpscares flash across the screen.

Controls

Touch
Tap anywhere to jump, and swipe down or hold the lower left to duck.
Keyboard
Press Space or Up Arrow to jump, and hold Down Arrow to duck.
Mouse
Click to jump, or click and drag downward to duck.
More about this game

Your goal is to survive a terrifying endless corridor by dodging deadly obstacles. The core loop requires you to jump over sharp floor spikes and duck under hanging hooks as your character runs forward automatically. The difficulty steadily increases as your base speed of 520 ramps up by 18 units every single second, giving you much less time to react to the 760-unit gaps between hazards. Random jumpscares flash on the screen to distract you. A run ends instantly if your hitbox collides with any obstacle.

Tips
  • Use the 0.14-second jump buffer by pressing the jump input slightly before you land to immediately leap again over tightly packed floor spikes.
  • You have a generous 0.11-second coyote time window, meaning you can still safely trigger a jump a fraction of a second after leaving the ground.
  • Expect a sudden jumpscare flash roughly every 5 to 14 seconds; do not let the 18 percent random trigger chance break your concentration on the incoming obstacles.
Questions

How does the game get harder over time?

Your character starts running at a base speed of 520, and this speed increases by 18 every second you stay alive, closing the 760-unit gap between obstacles much faster.

What happens when the screen flashes and shakes?

The game features a jumpscare mechanic that shakes the screen and flashes a grotesque face for 0.18 seconds, specifically designed to distract you from the incoming hazards.

Can I duck while my character is in the air?

No, the ducking action only works while your character is fully grounded. If you hold the duck input while jumping, you will automatically crouch as soon as you land.

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